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fallen-world / Mysterium

The Mysterium are the guardians of knowledge among the Awakened. While others may collect lore and artifacts on their own, the Mysterium have the lion's share in their collections—and encourage you to contribute yours for safe-keeping, and the betterment of the collective knowledge.

While some may spend a lot of time delving into ancient crypts and vaults and crossing faraway jungles and deserts to unearth the secrets hidden within, all of them are at heart scholars who do what they do for the pursuit and advancement of knowledge.

Sympathy

On your turn, choose 1 or both:

  • [Name] totally scooped you on a discovery you were really excited to present, and you hold a grudge to this day. Tell them -2.
  • [Name] provided you some information that was very valuable to your research. Tell them +1.

Tell everyone else =0—you're more invested in your studies than in people, but you don't go out of your way to avoid people.

On the others' turns:

  • Decide which character your think is the smartest. Take whatever they tell you and give it a +1.
  • For everyone else, write down what they tell you next to their name.

Moves

You have:

  • The Pursuit of Knowledge: When you go after secret or forbidden knowledge with all you have, mark experience.

Choose 2 others:

  • Hit the Books: You have access to a source of knowledge that you can go to for information on problems that stymie you. Chose 3 subjects that it can provide information on (e.g. Occult Lore and Symbolism, The Realms Beyond, Supernatural Creatures, Local History, etc.)
  • It Belongs in a Museum: You have access to an Artifact of the lost age of magic. Give the ST a description and describe one rote spell that it can perform on your behalf.
  • I Read About This Once: When you attempt to do something that you've looked up information on before but you've never actually done before, take +1 to do it, but your result is capped at a 9.
  • I Don't Get Facts Wrong: You get +1intelligence, you nerd.
  • Adventure Librarian: When escaping danger, you may roll+intelligence instead of with strength.

Updated