Refraction is too extreme at shallow angles

Issue #20 resolved
Laurens Mathot created an issue

alpha 3 When approaching the water surface, the refraction behaves very unintuitively. (probably due to shallow angles) Extreme Refraction at shallow angles.JPG

Extreme Refraction at shallow angles 2.JPG

Extreme Refraction at shallow angles 3.JPG

Comments (2)

  1. Laurens Mathot reporter

    It appears that it was caused by the flipping code required for D3D antialiasing. Should be fixed in Alpha 4

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