Simulation Tiling

Issue #10 on hold
Laurens Mathot created an issue

It should be possible to use multiple simulations at the same time, and have them affect each other at their edges.

This should make it easier to make performance optimizations, where a simulation is only updated if you're nearby.

Comments (1)

  1. Laurens Mathot reporter

    The implementation of this might become easier if the wave mesh renderer already resamples the simulation textures.

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