- changed status to open
Water draws on top of billboard trees.
Issue #18
closed
Unity Terrain trees are hidden by both complex and cheap water when they change into billboards.
Unity 4.5
Comments (6)
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reporter -
reporter Not sure if it's just a problem with the billboard version. This short animation might show the problem more clearly.
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reporter - edited description
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reporter The standard billboard tree shader doesn't write depth... It relies entirely on being the only transparent object in the scene.
Hopefully there is a way to change which shader is used for tree billboards, to change the queue.
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reporter Placing a modified Billboard tree shader (Hidden/TerrainEngine/BillboardTree) in the project seems to help.
From Transparent-100 to Transparent+1.
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reporter - changed status to closed
Closing this issue unless the workaround ends up causing significant problems.
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