Water draws on top of billboard trees.

Issue #18 closed
Laurens Mathot created an issue

Unity Terrain trees are hidden by both complex and cheap water when they change into billboards.

Billboard Trees hidden by water..JPG

Unity 4.5

Comments (6)

  1. Laurens Mathot reporter

    Not sure if it's just a problem with the billboard version. This short animation might show the problem more clearly. Distant-Tree-problem.gif

  2. Laurens Mathot reporter

    The standard billboard tree shader doesn't write depth... It relies entirely on being the only transparent object in the scene.

    Hopefully there is a way to change which shader is used for tree billboards, to change the queue.

  3. Laurens Mathot reporter

    Placing a modified Billboard tree shader (Hidden/TerrainEngine/BillboardTree) in the project seems to help.

    From Transparent-100 to Transparent+1.

  4. Log in to comment