- changed status to open
Refraction is too extreme at shallow angles
Issue #20
resolved
alpha 3 When approaching the water surface, the refraction behaves very unintuitively. (probably due to shallow angles)
Comments (2)
-
reporter -
reporter - changed status to resolved
It appears that it was caused by the flipping code required for D3D antialiasing. Should be fixed in Alpha 4
- Log in to comment