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Surface Waves
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Issues
(1–6 of 6)
Title
T
P
Status
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Created
Updated
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#20: Refraction is too extreme at shallow angles
bug
minor
resolved
Laurens Mathot
2014-08-25
2014-10-14
#23: Banding visible on depth based fog, especially on flat terrains.
bug
major
open
Laurens Mathot
2014-08-27
2014-08-27
#19: Setting a Wave input intensity to 0 does not stop wave input
enhancement
trivial
on hold
Laurens Mathot
2014-08-25
2014-08-27
#2: Meshes created by GridMesh aren't destroyed when the Gridmesh is removed from the scene.
bug
major
on hold
Laurens Mathot
2014-04-17
2014-06-24
#1: Line artifacts on water shader when not in DX11 mode.
bug
critical
open
Laurens Mathot
2014-03-30
2014-06-24
#3: HOW?!?!
bug
critical
resolved
Laurens Mathot
2014-04-29
2014-04-29