- changed status to open
Critical Hit on roll of '6' when Effective skill < 16
Issue #67
resolved
Critical hits on '5' and '6' should only happen when the "effective" skill is 10 over (15+ and 16+ respectively). Not base skill.
Comments (4)
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- changed status to resolved
The issue was the critical hit boundary was based on the skill and not the effective skill (as predicted by the end user.)
Fixed by basing on effective skill after all modifiers.
This will appear in the fast followers release in a week or two.
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- changed milestone to GCS Import Patch and Fast Followers
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assigned issue to
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assigned issue to
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Should be a quick fix. Doing it now for the fast followers release in a week or two.