Circular dependency in Data Context produces infinite loop

Issue #109 wontfix
Christian Oeing repo owner created an issue

Comments (2)

  1. Christian Oeing reporter

    Alright, I had a look at the test case. For me there was no stack overflow, but instead no sub-childs were created. The CPU was running all the time though, so the application probably was running in an infinite loop for me as well.

    As the reporter already found out this is an issue with Unity how it handles self references in a prefab instance (i.e. by assigning the instance reference to it instead of keeping the prefab reference): https://forum.unity.com/threads/prefab-with-reference-to-itself.412240/ It is by design though, but there are some suggestions of workarounds in the thread, so I am closing this issue now.

  2. Log in to comment