Don't disable prefabs that are used in GameObjectItemsSetter

Issue #22 resolved
Christian Oeing repo owner created an issue

From https://forum.unity3d.com/threads/released-data-bind-for-unity.298471/page-3#post-3010057

"Deactivate prefab of GameObjectItemsSetter on Awake, so it isn't visible even if a scene game object is used". That's cool but you actually deactive the prefab it self, which mean, the prefab in the project tab get deactivate too. Annoying if you use it somewhere else . Could you talk a look for a fix."

Comments (5)

  1. Christian Oeing reporter

    Added unit tests and fixes, so prefabs aren't disabled when running the application in the editor

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