A Unity 2017 Universal Windows Platform build doesn't find private data property fields
Issue #51
resolved
The bug occured in ReflectionUtils.cs, line 186 where the fieldInfo.IsPrivate field is always false, even for private fields.
This leads to the data nodes not finding a data provider and thus not updating when their values change.
Comments (3)
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reporter -
reporter - changed status to resolved
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reporter - removed milestone
Removing milestone: 1.0.10 (automated comment)
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As a solution the check is changed from
to
This is also closer to the Non-WSA check