Add game object pooling for GameObjectItemsSetter

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Issue #57 wontfix
Christian Oeing repo owner created an issue

Feature Request: Can we have a GameObjectItemsSetter that handle pooling ? Right now it destroy go and recreate them, would be cool to just reassign context and have an option to toggle the go if want to

Suggested in Unity Forum (https://forum.unity3d.com/threads/released-data-bind-for-unity.298471/page-4#post-3194243)

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