Read constant values every time in Unity editor to allow runtime tweaking

Issue #69 resolved
Christian Oeing repo owner created an issue

Right now the constant values are read only once on initialization to save performance. But in Unity Editor it would be helpful to read them every time, so the user can make changes in the inspector.

Comments (2)

  1. Christian Oeing reporter

    Checking the value for equality each frame when in editor, so it is possible to change it in the inspector.

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