- edited description
Items of a GameObjectItemsSetter are initialized with one frame delay
Issue #81
resolved
Reported in the Unity forum at https://forum.unity.com/threads/released-data-bind-for-unity.298471/page-6#post-3589704
"It looks like LateUpdate is an issue for me. I have a collection and GameObjectItemsSetter which instantieate gameobject with internal contextHolder. The problem is that Frame1 - Read collection instantiate object instances (with default values in text fields, images, etc) Frame2 - TextSetters, ImageSetters change value to actual value from contexts"
Comments (2)
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reporter -
reporter - changed status to resolved
Added a global initializer for the data context node connectors. It makes sure that initializations that are scheduled by previous initializations (e.g. GameObjectItemsSetter) are executed within the same frame without any delay.
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