Would it be possible to create component, which can activate/deactivate multiple gameobjects at once? It would be handy
Christian Oeingrepo owner
@Jochanan Thanks for the suggestion. It should be easy enough to create (the target binding just has to be replaced by a list of target bindings). But I have to think about whether to add it to the asset itself. I would be more content with a general way to execute some data binding logic to a collection of targets.
I will have a look at it at a free minute and one way or another it will probably make it into the next version :)