MultiActiveSetter
Issue #88
resolved
Would it be possible to create component, which can activate/deactivate multiple gameobjects at once? It would be handy
Comments (4)
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repo owner -
repo owner - changed status to resolved
Added a GameObjectsActiveSetter which uses a GroupActiveSetter internally that was already added some time ago. So the class is quite slim :)
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repo owner - changed milestone to 1.16
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repo owner - removed milestone
Removing milestone: 1.16 (automated comment)
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@Jochanan Thanks for the suggestion. It should be easy enough to create (the target binding just has to be replaced by a list of target bindings). But I have to think about whether to add it to the asset itself. I would be more content with a general way to execute some data binding logic to a collection of targets.
I will have a look at it at a free minute and one way or another it will probably make it into the next version :)