Trying to switch context in start function results in "throw InvalidOperationException("There is already an initialization registered for the connector");" which is not handled in the context setter.
Having two Context Holder, one consistent on a DontDestroyOnLoad Object with CreateContext set to true and another on a scene-specific object, which has autocreation turned off. in the Start-function of a script on the scene specific the context is tried to setup via:
SceneSpecificContextHolder.Context = StaticContextHolderScript.Instance.GetUserIdentityContext();
The Context is updated in the scene specific one, but due to the thrown exception the setters registered on the scene specifc context in the unity inspector stop working.
I added locally the line:
in the DataContextNodeConnector.cs file behind line 105 (after removing the listerners of the old context) to discard pending initialization which cause the exception to be thrown, but I'm not sure whether or not this will cause bad side-effects, on first glance it works perfectly fine hereafter. Please check/update :) // alternatively this.initializer.ExecuteInitializations(); force initializing worked too