diffuse level

Issue #221 resolved
Andrei created an issue

the diffuse level does not working if a texture image is attached to diffuse color. since in 3ds max it works fine. this is related to both material preview (v1.6) and final render(v3)

Comments (6)

  1. Glen Blanchard

    Diffuse level only works with the color not with the image. It is a multiplier for the color and has been this way since I took over the project.

    What would that multiplier do for an image? You can already use Tone Mapping, Mix, HSV nodes which is what I would be doing behind the scenes with less control.

  2. titus

    I agree, it should also work with textures. It shouldn't multiply, but as is case with other properties/layers/channels in a shader, it should set the value, thus influence intensity of specific property/attribute. From my experience, that's common behavior overall (with uber shaders or building complex/multilayered shaders).

  3. Glen Blanchard

    Ok so which exact map should I be using? Mix RGB with black?, tone map? Hsv and adjust V?

    This seems like a source of confusion and error and makes the render slower if used incorrectly. I am tempted to remove the level if a node is connected.

    E.g. If I put a hidden mix node in there and mix it with black then this could break other nodes added by the user.

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