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Crashed Captain

http://www.juriknauth.com/Projects/CrashedCaptain.html

The player will struggle to keep a paralyzed captain alive and bring him safely from a damaged ship. The only means of getting him to the escape pods is by using centrifugal or gravitational force since the player controls the ship and not the captain. A tilt sensor and accelerometer are preferred input devices. A mobile resembles the defective ship, which is tumbling around. This gives the player a realistic feeling for the forces he is subjecting the captain to. The game is a competitive arcade marble game, which has some depth. The players are feeling sorry whenever they shoot the human ball across the map in order to save time.

Status: Alpha Platform: Android Smartphone Engine: Unity Team size: 5 Position: Product Owner and Game Designer Period: 2016/08 - 2016/08