- changed status to resolved
I think it would be great to be able to have a mod.RemoveWorldGen that is capable of removing the spawning of a particular item from world generation.
For instance:
mod.RemoveWorldGen(15) would remove iron from being generated in a world.
While ideally, it'd be better to be able to adjust the generation of Vanilla blocks (as the mod Custom Ore Gen used to do), this would present a workaround as I could then simply make a new WorldGen file for Iron.
Added mod.removeMinable() and mod.removeBiomeDecoration()