- changed status to resolved
Suggestion: distinguish between Creative and Survival modes
Issue #35
resolved
It would be great if one could distinguish between Creative and Survival modes while using Custom Stuff (for example, a tool that should behave differently when used in either mode).
Should probably be ScriptableWorld method, something like: boolean isCreative() - returns true if we are in creative mode, false if in survival
(I know, adventure mode is planned, but let's not worry about that until it arrives ;) ).
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