sv_norobogib issue

Issue #104 resolved
Американский Шпион created an issue

Firstly, it implemented a wrong way - it's works well with big robots but fails with small, such as roboskeets - when they die they supposed to fall to the ground or explode in the air an when they "explode" they just hangs on the spot. Similar thing with they eggs - you can't tell for sure did you kill it or not before it starts to fade out.

And the worse part is that you cannot disable it once you enabled it!

I think that the solution for gibbing enemies is not that simple, but rather simlie to:

1) every single enemy should be worked out individually with accordance to their death animations

2) making a config file with user editable corpshealth values for each monster or

3) making a cvar for increasing corpshealth value for all monsters based on percent of their natural health value

4) mix of all of the above

For example:

sv_corpsehealth all 0.5

this will make all monsters initial gibbing health value their health value divided by 2

or

sv_corpsehealth robocrox 1.5

multiply only for robocrox enemy

And I think that should be implemented not only for robots - to many big and cool looking badguys turns into giblets for no reson

Comments (8)

  1. Frank Sapone

    You can already fine tune gibs with various gib CVARs. Read the docs on this. sv_norobogib was a quick hack by request that's unsupported.

    Frank

  2. Американский Шпион reporter

    That is really useful, thanks. But were can I find the docs besides changelog and readme before ext?

  3. Frank Sapone

    The readme txt would explain a little more about it the gib CVARs. If they don't just use autocomplete or cvarlist gib and read the descriptions. One of them is a damage multiplier threshold for how much damage would need to be dealt in order for something to gib.

  4. Американский Шпион reporter

    I recently played 99 beta of Daikatana and found a very good smplementation of gibbing system: you cannot gib alive enemies with weak weapon like blaster or fist, but you can once they death animation is finished. on another side you can easily destroy you foes with powerful weapons like rocket launcher. just check it out, it works realy cool and logical

  5. Frank Sapone

    read docs about the gib CVARs or do cvarlist gib. You can fine tune these values to make it harder to gib enemies. I'm not adding an override list for the entities.

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