Issues with Glock 2020's spent casing ejection

Issue #108 resolved
Teflon1 created an issue
  1. The casings seem to eject significanty above the player and not anywhere near where the gun is.

  2. The casings only eject in a semi-fixed direction. For example, if you fire the Glock while facing the switch in E4M1a's start room, the casings can be seen. If you start turing away from the switch, the casings will either be closer or further away from the camera when they are ejected, depending on the direction. However, if you fire at or near the back of E4M1a's starting room, the casings can not be seen flying out, and their direction after seeing them on the ground hints they were nowhere near where they should've been ejected from.

I've attached a demo, showing me firing at different directions with the Glock 2020 in E4M1a's starting room to show the very strange spend casing ejection behavior.

This has been tested with the July 15th build.

Comments (4)

  1. Frank Sapone

    The shotcyclers muzzle flash sprite was doing the same thing. Not sure if it still does it though.

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