- marked as trivial
misaligned textures
Issue #114
wontfix
at the very beginning of e1m2b there's a lamps in front of and behind the player with badly misaligned textures. they are correct in the same location of e1m2a. sorry, no shots
Comments (6)
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Is there a trivial way we can override it's value via a map hack in the gamecode like quake 2 did for various maps?
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No, that only works for entities. Texture alignment is part of the texinfo lump, and is stored differently than in the uncompiled .map file.
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Maybe it's something we can reconsider if 1.3 ever reaches a somewhat "final" state.
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reporter I created this issue not just for singlr texture, but fol all future findings too. so it's basicly neverclosing issue
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- changed status to wontfix
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Doing an entire fix-up job on one of the v1.0 maps we have to work with (which have tons of misaligned textures due to v1.2 texture resizing) for just a single misalinged texture is a lot to ask. Maybe, but it won't be a priority.