[linux] Daikatana segmentation faulting on 32 bit debian install

Issue #116 resolved
sparky4 created an issue

Daikatana seems to crash when it just started rendering the marsh part 2

it works fine on my 64 bit debian machine but not on my friend's

Comments (7)

  1. FragUPlenty

    Just got the same issue on my new Lenovo G50 Laptop tested on both the april and september 2015 builds right before Marsh part 2 Specs are

    Intel Core i3 1.9ghz 4gb RAM Intel 4400 HD Graphics Ubuntumate 15.04 64-bit

    Terminal Output:

    execing daikatana.cfg execing default_keys.cfg Berkeley Sockets Initialized Console initialized. AudioEngDLL CVar is set to "audio.dll" which is not valid for this platform! Setting AudioEngDLL to platform default of "audio.so". -> Loading Audio Engine DLL 'audio.so' AudioEngine: OpenAL Sound Engine for Daikatana - version 2 execing curcfg.cfg execing current.cfg dedicated is write protected. Executed current.cfg. ------- Loading ref_gl.so ------- ref_gl version: GL EXT 0.01 Initializing OpenGL display ...setting mode 19: 1366 768 FS ...Using stencil buffer GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2 GL_VERSION: 3.0 Mesa 10.6.0 GL_MAX_TEXTURE_SIZE: 8192

    ...allowing CDS ...using new lightmap format ...using glDrawElements ...using glDrawRangeElements ...enabling GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_EXT_shared_texture_palette not found ...using OpenGL multitexture ...GL_MAX_TEXTURE_UNITS: 8 ...using GL_ARB_texture_non_power_of_two ...using GL_EXT_texture_filter_anisotropic ...using GL_ARB_texture_env_combine ...using GL_EXT_stencil_wrap ...using GL_ATI_separate_stencil ...using GL_EXT_stencil_two_side


    ------- sound initialization ------- Using AudioEngine: 'OpenAL Sound Engine for Daikatana' QAL_Init(): available devices for OpenAL: Built-in Audio Analog Stereo Built-in Audio Digital Stereo (HDMI) QAL_Init(): Try to initialize OpenAL with default device (can be changed with s_al_device CVar) QAL_Init(): Initializing OpenAL successful! OpenAL Infos: AL_VENDOR: OpenAL Community AL_VERSION: 1.1 ALSOFT 1.15.1 AL_RENDERER: OpenAL Soft AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency ALC_EXTENSIONS: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback ALC_DEVICE_SPECIFIER: OpenAL Soft


    ------- Daikatana Initialized -------

    ------- Server Initialization ------- 1104 surfaces, bytes = 70656. 6660 leafs, bytes = 106752. 8672 leaf brushes, bytes = 17368. 10926 planes, bytes = 262512. 1328 brushes, bytes = 21440. 13071 brush sides, bytes = 104664. 163 submodels, bytes = 6520. 6496 nodes, bytes = 78096. 2 areas, bytes = 32. 1 area portals, bytes = 8. 416447 visibility, bytes = 416447. 59179 entity bytes, bytes = 59180. Total memory size for map = 1156923 bytes. Map title: The Marsh [part 2] info_player_start info_player_start info_player_start Map: e1m1b


    Min faces for a plane: 0 Max faces for a plane: 99 Average faces per plane: 4 Percentage of planes used: 21.18%


    Registration time: 2.662000 seconds.---- Starting Music Player joined the game. Save Gem acquiredYou needed the health kit. Segmentation fault (core dumped)

    Hope this helps track down this issue

  2. Daniel Gibson

    can't reproduce this so far :(

    if I give you a debug build, could you get a backtrace from gdb?

  3. FragUPlenty

    I am actually 100 percent sure this has to do with intel integrated graphics. Ive been able to reproduce it on both my linux laptops with intel integrated graphics and that is the only time the crash happens. It does not occur on nvidia or ati.

  4. Daniel Gibson

    Great.

    BTW, I could not reproduce it on my laptop with Debian Wheezy amd64 and also intel integrated graphics. But either way it seems to have been some kind of driver issue that I can't do anything about anyway.

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