Using Nharre's Nightmare online crashes the client

Issue #136 closed
Teflon1 created an issue

if you fire Nharre's Nightmare, the game will crash right before the demon is summoned, between the end of the pentagram animation and the start of the demon appearing. The game gives the error "Entity with sprite models/global/we_nharref.sp2 has 0, 0, 0 render_scale."

This is with the Windows March 1st, 2016 build and on a server using the new protocol.

Included below is a demo that records what happens when someone fired Nharre's Nightmare online (not sure if it's watchable, but the data inside the demo should still be analyzable) and a console dump when the crash happened for the first time.

Comments (7)

  1. Purkkaviritys

    I can confirm this. It happened also to me during the multiplayer match which you can see from the recorded demo. I was using the Linux client which crashes to desktop.

  2. Knightmare66

    I can't reproduce this when playing on a local server under Windows. It looks like a Linux server bug.

    That said, this is definitely something that doesn't need to be a fatal error. I'll change it to a developer-mode warning instead.

  3. Purkkaviritys

    During playback of this nharre.dem Linux client also crashes at the part where the demon should appear and then dumps the core.

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