[Bug] Latency meter in Linux server/client rounds up excessively
Issue #146
resolved
We've noticed this weird issue that clients connected to a Linux server show during a game that their latency is always at least 100ms. However when measured e.g. with ping utility the latency should be closer to 25ms. Clients connected to Windows server don't seem to suffer from this issue. The latency is also shown slightly wrong in the server browser which tends to show 70ms for servers which are close enough that they should be showing 20ms for the latency.
Comments (3)
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should be fixed in build from 2016-03-26
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- changed status to resolved
fixed (note that this was an issue in the dedicated server, so servers must be updated)
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Thanks for reporting, but this is already fixed and will be in the next binary release ;-)