some translation errors - english to german

Issue #163 resolved
Ronald created an issue

See: attachment

p.s. please move the string 'No Sidekicks' and all strings from the joystick submenu (Advanced, Configure Motion, ...) to the laguage header

Comments (8)

  1. Frank Sapone

    Hey Ronald. I really appreciate you taking the time to try the new builds with the multi-language support. I hope you have seen teh updated translation pak in the downloads section to add the subtitles, font, skins and sounds to your copy of DK German.

    You say to remove all "der", "die", and "das". This goes for every enemy? I will do this. The joystick buttons and the phrase "no sidekicks" needs translated as those strings are hardcoded to the binary.

    I can get the list of all the joystick strings and post them here for you to make the translation easier if you'd like.

    Also, DGibson/caedes has been working on translating the quit messages.

  2. Frank Sapone

    Ronald. I tried sending an updated email about this, but it didn't go through.

    Anyways, here is the actual language header file:

    https://bitbucket.org/daikatana13/daikatana/downloads/l_german.h

    I merged your changes (a few seemed like typos i.e. Sei instead of Sie so I changed those). Check this one over, make sure you like it and fix anything else you think is relevant.

    I saw you un-translated the happy holidays easter egg message. Is this on purpose?

    Also take note of the scantokey and key structs. These are currently unused by the game, but we could make the part of the game to change the keyboard layouts. Is this necessary? I really don't know as I speak English so I don't know how much this affecting international users.

  3. Frank Sapone

    Also, please translate this and I will add it:

    static char *tongue_menu_joystick[] =
    {
        "Configure Motion",
        "None",
        "Forward (walk)",
        "Look (pitch)",
        "Side (strafe)",
        "Turn (yaw)",
        "Up",
        "Advanced",
        "Configure joystick axis",
        "Absolute (stick)",
    };
    
  4. Ronald reporter

    Thank you for the fast answer.

    static char *tongue_menu_joystick[] = { "Konfiguriere Bewegung", "keine", "Vorwärts (Gehen)", "Schauen (Höhe)", "Seite (Feuern)", "Drehen (Neigung)", "Hoch", "Erweitert", "Konfigure Joystick-Achse", "Absolut (Stick)", }; Best wishes Ronald

  5. Log in to comment