Bottlenecks in th AIs paths

Issue #177 resolved
Американский Шпион created an issue

As I mentioned earlier in different issue, there is still some places where sidekicks go really mad. Here's a couple.

E1M7A

For some weird reason your buddies like to gather around the big hatch to the right

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and has a real trouble navigating this ledge not far away

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E1M7B

Now they just can't ignore that giant hole in the wall and won't go further the corner, where you stand, without you spamming "come" command

daikatana011.png

and then they just never go upstairs with you seconds later

daikatana012.png

Comments (4)

  1. Frank Sapone

    The sight path code is shitty; needs a lot of testing so I probably won't get around to investigating AI solutions until later this year.

  2. Knightmare66

    I have a rebuild of much of E1M7b underway with widening of many areas and an improvement of the nodes. I can also take a look at those nodes in E1M7a.

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