Game still looks for MP3 when music transitions in map using a different music format preference

Issue #190 resolved
Ryan Paul Spidell created an issue

An example of this is entering a dopefish tank where the music transitions to the credits theme. If I'm using FLAC music files and the configuration is set up to prefer that format, the game will look for the MP3 regardless.

Comments (5)

  1. Frank Sapone

    I use WAV files personally just because it's practically free (as in cpu cycles) compared to FLAC. I haven't noticed this, but I wouldn't doubt I subtly screwed up.

    How were you able to verify this? Is it basically on maps with dopefish and the doom 1 organ music?

  2. Ryan Paul Spidell reporter

    If I move the MP3s to another location and then play the game, an error will appear traveling between the tank the Dopefish is in (I happened to see it on the Sewers) and the rest of the map either showing an error that E1B.mp3 or Credits.mp3 can't be found depending on which direction you're heading. I'm playing the game on Windows if it matters. I should add that once this occurs, the music on the map will not play until it's reloaded.

  3. Frank Sapone

    What do you mean? There are OGG, FLAC and WAV soundtracks available if you want them. They are in the downloads section.

    In terms of where was it sourced? Directly from the raw mastered WAVs from Romero.

    You are right about this bug, anything that is a trigger_changemusic is not reaching the proper codepath. Will look into a solution.

  4. Frank Sapone

    Fixed. In latest windows build 02-26-17 so be sure to allow auto-updates or use the dk_upd.exe utility.

    Thanks for finding this one.

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