Torch models and some other models don't necessarily touch the wall as intended

Issue #192 wontfix
Purkkaviritys created an issue

Some models like torches aren't properly placed in maps. Having projected shadows blatantly reveals this. For example in e2m5a the cups on the walls aren't properly placed and are floating in the air away from the wall and should be sunk into the wall properly. This is true to pretty much most such static models in the game. They have "air" around them in the model file or something that causes this.

daikatana005.jpg

daikatana006.jpg

Comments (3)

  1. Frank Sapone

    We'll keep it open; but consider that the entity placement would need to be fixed through ent files, a map recompile, or game code hacks (like q2 does). Recompiling the maps isn't an ideal option, and ent files can get tricky to distribute if we have to recompile the map later for a different reason.

    But, I don't think it will be resolved, unless you can find other problems with the map that warrant a recompile (like a bugged trigger, bad brush work, etc.).

  2. Frank Sapone

    Unless they are maps that already in the pak6.pak (use a tool to find out) then fixing them is out of scope of the project as we are working with DK 1.0 map sources.

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