- attached daikatana009.jpg
gl_render_immediate has rendering bugs and is needed for good 3dfx performance
Issue #221
resolved
3dfx performance is not the same as v1.2. With gl_render_immediate (which would disable the vertex buffer arrays) the speed returns. However, there are rendering errors. These rendering errors are also present on modern cards, indicating a bug in the code itself and not the hardware.
See attached pictures.
Comments (2)
-
reporter -
reporter - changed status to resolved
- Log in to comment