Getting error "Error: Unsupported Language DLL version 11 (need 10)" after latest update

Issue #233 resolved
Stewart Martin created an issue

I loaded up daikatana today, and saw that there was a new update. After allowing the new update, I received the error "Error: Unsupported Language DLL version 11 (need 10)"

Here is the full console output

"Daikatana 1.3pre-beta x86 Win32-Release Jan 24 2018

----- Filesystem Initialization ----- Current search path:


D:\SteamLibrary\steamapps\common\Daikatana/data D:\SteamLibrary\steamapps\common\Daikatana/data/pak9.pak (3094 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak6.pak (55 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak5.pak (5609 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak4.pak (756 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak3.pak (782 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak2.pak (83 files) D:\SteamLibrary\steamapps\common\Daikatana/data/pak1.pak (11455 files)


21834 files in PAK files

Unknown command "vid_restart" Unknown command "snd_restart" couldn't exec daikatana.cfg Winsock Initialized Console initialized. execing autoexec.cfg execing curcfg.cfg execing current.cfg dedicated is write protected. Executed current.cfg. ------- Loading ref_gl.dll ------- ref_gl version: GL EXT 0.01 Initializing OpenGL display ...setting mode 25: 1920 1080 FS ...attempting fullscreen ...using desktop display depth of 32 ...calling CDS: ok GL PFD: color(32-bits) Z(24-bit) WGL_3DFX_gamma_control not found ...Using stencil buffer GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 391.01 GL_MAX_TEXTURE_SIZE: 16384 ...allowing CDS ...using new lightmap format ...using glDrawElements ...using glDrawRangeElements ...enabling GL_EXT_compiled_vertex_array ...enabling WGL_EXT_swap_control ...WGL_EXT_gamma_control not found ...using GL_EXT_point_parameters ...GL_EXT_shared_texture_palette not found ...using OpenGL multitexture ...GL_MAX_TEXTURE_UNITS: 4 ...using GL_ARB_texture_non_power_of_two ...using GL_EXT_texture_filter_anisotropic ...using GL_ARB_texture_env_combine ...using GL_EXT_stencil_wrap ...GL_ATI_separate_stencil not found ...using GL_EXT_stencil_two_side


-> Loading Audio Engine DLL 'openal' AudioEngine: OpenAL Sound Engine for Daikatana - version 2

------- sound initialization ------- Using AudioEngine: 'OpenAL Sound Engine for Daikatana' QAL_Init(): available devices for OpenAL: OpenAL Soft on Speakers (Realtek High Definition Audio) OpenAL Soft on Speakers (Steam Streaming Speakers) OpenAL Soft on Speakers (Steam Streaming Microphone) OpenAL Soft on Speakers (Logitech USB Headset) OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio) OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio) QAL_Init(): Try to initialize OpenAL with default device (can be changed with s_al_device CVar) QAL_Init(): Initializing OpenAL successful! OpenAL Infos: AL_VENDOR: OpenAL Community AL_VERSION: 1.1 ALSOFT 1.17.2 AL_RENDERER: OpenAL Soft AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length ALC_EXTENSIONS: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device ALC_DEVICE_SPECIFIER: OpenAL Soft


joystick not found -- no valid joysticks (a5)

Shutting down OpenAL. Freeing Audio Engine DLL...

Error: Unsupported Language DLL version 11 (need 10)"

Comments (7)

  1. Frank Sapone

    Also, please look carefully your daikatana.exe is still 01-24-18 for some reason. Are you using a renamed EXE?

  2. Stewart Martin reporter

    I only use English.

    I think I figured it out. AVG File Shield prevented the installer from running,(DK_LATEST_EXE.exe or something like that.) but I wasn't aware of this because I hadn't seen any sort of error or pop up or anything. When I tried to run it manually, I saw the AVG message pop up, and file explorer also had an error about not being able to access the file. So I turned off AVG File shield and ran the exe manually, and now everything works. I would have submitted the exe via this, https://secure.avg.com/submit-sample, but the exe deleted itself after it ran.

  3. Stewart Martin reporter

    It's very possible that I had this problem before and simply forgot, or didn't realize it was the same problem.

    I tried submitting the exe but the AVG website keeps giving me the error " Some internal error occured and your file wasn't send. Please try it again." so I gave up.

  4. Frank Sapone

    Lol, yeah not sure what to say about AVG. I gave up on them years ago. With that said, I had to push out a new build. There was an optimization in ref_gl we thought would be OK but it showed up a small rendering error where the weapon icons in the statusbar can sometimes disappear so make sure it installs properly this time :)

  5. Stewart Martin reporter

    Oh, haha. Thanks. I'll just have to remember to turn off File Shield before I install an update.

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