A audio bug and some suggestions

Issue #244 resolved
Former user created an issue

I noticed that the music volume sets itself to very low after every level transition (something like 6 or so). The slider in the menu stays as the user set it (e.g. 22), but the volume itself does not. As soon as the slider gets moved though, the volume will reset to normal, but this has to be done after every level change and is annoying.

I also got some suggestions: -Change door properties so, that they don't squash the player or sidekicks, but instead just bounce back on touch. -Reduce the damage radius of grenades somewhat, so that the player less likely blows himself up all the time while fighting indoors. -Change the shotgun's autofire so, that only 2 shots get fired in a row (after every click) for 3 times, before the reloading animation occurs.

Comments (4)

  1. Frank Sapone

    What OS are you on? Are you using the latest build of DK 1.3?

    The doors try to automatically open when sidekicks are in range, this usually works but is not 100% reliable.

    We are not doing gameplay changes to Daikatana, only bug fixes and some feature additions. Thanks for the concerns.

  2. Frank Sapone

    Disregard the OS. This bug is in 1.2! Never noticed it, but easily reproducable:

    /s_music 0.5 /map e1m2a /changelevel e1m3a /s_music 0.49

    The music will be louder! Never noticed it because I think most people leave the music at default or 1.0. Will investigate. Thanks for reporting.

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