e2m4d - Darkness Prevents Progress (Button on the wall)

Issue #265 resolved
feelingshred created an issue

There’s this particular section on map e2m4d where you have a dark corridor with a button that must be activated in order to be able to progress to the end of the map (bridge) It’s only visible if you use weapon 3 as a torch near the wall. I don’t know if this was deliberately designed to look like this or if it was a miss. Either way, I think the map could be updated to have some kind of light source there.

You can type this on the console to have key bindings for toggling FullBrights

bind "n" "r_fullbright 1"
bind "m" "r_fullbright 0"

Comments (19)

  1. Knightmare66

    You’re obviously not using the fixed/updated levels pak6.pak- this was the very first map bug we fixed. Download and install that.

    With the changed maps, your existing savegames won’t work, so you’ll have to use cheats to warp to the level your currently on (e.g. “map e2m4a”) and get back your weapons/stats (e.g. “weapon_give_1”-”weapon_give_5””, “boost <statname>”).

  2. feelingshred reporter

    Oh cool, I’m using an older version for sure, I think it was one released back in february 2018. Is there a way for me to check which version I have installed? Anyway I will update it and report back later today.

  3. Knightmare66

    You can enable autoupdating. It should then tell you when the game starts if there’s a new pak6 available. Or you can download and install it from the downloads page.

  4. feelingshred reporter

    The Downloads section is a bit confusing, I still remember how confusing it was to get the right files back in the day the 1st time I installed it, and I’m not a noob at computers at all. The OpenXcom project also has this problem, a bit on the confusing side of things…

    I’m using the Windows version. What’s the difference between the Full and the Slim installer? If I could choose, I would not want to run an installer, I would rather have a manual ZIP option. Is there a manual ZIP file out there for this?

    I will make a backup of the old files just in case something happens. I will not re-use my saves. Thanks in advance by the way, I’ve been hyping this project since when I heard about it, absolutely love it. I’ve been saying some more streamers and youtubers doing videos on this game thanks to this. The game will become more recognize for the good aspects too.

  5. Frank Sapone

    Just download the full package.  That will take care of the pak6.pak issue.  The slim package is intended for people who already have the latest pak6.pak.  But overwriting that will not hurt anything.

    Thanks for the kind words, we've put a lot of hard work into it over the past decade!

  6. Frank Sapone

    Also, we used to have zip versions but it became too confusing for most users.  You can rename the extension to .zip if you really wanted to...

  7. feelingshred reporter

    Ok I found what was wrong, I didn’t have the pak5 and pak6 files which updates the maps, my pak4 file was still dated September/2017 even when the version I had was the 22.01.2018_SLIM

    I noticed saves and screenshots are now saved to C:\users\name\My Documents\My Games\Daikatana

    Is there a way to change this path? I want to keep everything inside the game’s directory. No clusterfucks on my c:\users dir.

    It looks like this now. gl_modulate 3 vid_gamma 1.0

  8. feelingshred reporter

    Doesn’t seem like Autoexec.cfg is being loaded

    Where should I add the line set cl_maxfps “25” ??

    It doesn’t seem to recognize anymore

  9. Knightmare66

    If “async refresh” is on, r_maxfps (default 125) and net_maxfps (default 60) are used instead.

    “cheats 1” in autoexec.cfg still works.

  10. Frank Sapone

    Did you add the portable.cfg to your Data directory?  If no, then it is still loading from your Users directory.

    Not sure why you want maxfps to be 25.  But, we have asynchronous rendering enabled by default, you would use r_maxfps 25.  If you don't like asynchronous rendering and really want your input tied to your frame rate then disable Async Rendering in the video options menu, and use cl_maxfps 25.

  11. Frank Sapone

    You can find out if your game is still loading from the users directory by typing in "path" in the console, it will show a list of the paths the engine searches through.

  12. Frank Sapone

    I would also highly recommend you read the readme.pdf that gets installed to your root Daikatana directory when you install the patch.

  13. feelingshred reporter

    ooooooh, create a file named ““ portable.cfg ““ you say?? OK, that fixed it. Things are back to the way I set them before. Great. Autoexec works again.

    Usually I limit most of my games to 25 FPS because I simply think it looks better that way, gives kind of a “cinematic” feeling to it. And there are games that I can’t play at 60 FPS because they cause motion sickness, so that helps too.

    That’s it you can close it now, thanks for the help. So all this time I was using the old AI pathfinding and still had a great time with the sidekicks? Crazy… Must be even better now then. Time for that replay back to back.

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