Stable crash in Icelab [part 3] at start

Issue #284 resolved
Max Z created an issue

Just moving from the starting spawn to the door crashes the game stably. Save file attached. I’m playing Steam version on Windows 10 with the latest patch.

Comments (12)

  1. Frank Sapone

    Hi Max,

    I need you to zip up the entire My Games/Daikatana/Data/Save directory and send it to me. The “current” one is not enough to reload it for testing.

    Thanks,
    Frank

  2. Max Z reporter
      <div class="preview-container wiki-content"><!-- loaded via ajax --></div>
      <div class="mask"></div>
    </div>
    

    </div> </form>

  3. Frank Sapone

    Excellent! This is the first time someone has sent me a corrupted save where I’ve been able to reproduce it every time!

    The sequence of events to reproduce this:

    • /map e1m6a
    • /massacre
    • go to e1m6a-e1m6b transition, go to e1m1b
    • do not kill anything (because the stack dump indicates one of the workers you forgot to kill is what is corrupting on save restore!)
    • go to e1m6c
    • walk back to e1m6b
    • crash

    So it looks like the workers that have special AI scripts (probably sitting at the monitors, interacting with them) have some sort of issue on save restore. This may have been fixed in the latest beta builds as I had some code to deal with some of those situations. I will test on the beta builds and let you know.

    Again, thank you so much! I’ve been driving myself crazy for a year trying to solve this in a reproducible way!

  4. Max Z reporter

    Okay, restarted the game and changed map do e1m6a. It seems to work fine in e1m6c now. In fact, I didn’t even realize that this ramp leads back to e1m6b, hehe. So, I probably could’ve just move forward through the door without having any crashes.

  5. Log in to comment