- edited description
The last updates broke some things
First at all. Sorry, I created some issues without account and I can't erase it. Sorry to duplicate these.
I am playing in Linux x64 Ubuntu 20.04 without any of these problems before the last two updates:
1) the enemy from the last episode that fly. When he flies and fire and smoke go away from the backpack. Now big particle orange flash in all screen.
2) When you pause the game and back you can see how some elements of the rendering momentary disappear and flash until these drawn again okey. Like doors or assets, not the map csg. Even meanwhile you're playing sometimes the door that you have en front some seconds before open, this disappears and flash.
Comments (13)
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reporter -
Enemy that flies? What map? Do you have a screenshot?
I will give you a beta build to test that you can disable the delta frame clearing hack that was implemented recently when exiting the main menu. Maybe it doesn’t work as well in linux or in certain situations. Are there certain maps it is worse than others? Can you make a demo?
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Try this Linux x64 test build – http://dk.toastednet.org/DK13/Daikatana-Linux-2021-12-24-x64-TEST.tar.bz2
Set cl_deltaframeclear to 0 and see if this fixes the second issue. If yes, please give me a reproducible test case so I can investigate further.
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reporter I will do a screenshot. I don't know how to make a demo of that.
And also I will try this beta build with this setting as soon possible. Thanks! Good holidays, by the way!
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To make a demo, simply just type ‘record <demoname>’ into the console to start recording a demo. When done, just type ‘stop’ and then you can attach the demo here for me to look at.
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reporter The screenshot. Here you can see the giant yellow particle that I said.
The demo file: https://mega.nz/file/JBw0mBLb#1eSa9jkgic110QoTdya2xLtSbEDb9FBemhPS7Wb9O8E
For last, this beta build show correctly the doors and other assets when you pause and back to game. With cl_deltaframeclear in 0 or 1. This look like not affect.
Thanks!
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So you’re saying the new build has fixed your problem? This is interesting as there is no fundamental changes to the renderer between the 12-19-21 build and the one I sent you. Only a few small nitpick changes for static code analyzers and this debug CVAR.
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Hi, I ran through the demo and confirm it happens in Linux x64. Sometimes I have to replay the demo twice to see it. Not sure when this started, there are earlier test builds from this year if you’d like to run through to bisect and find out where it started, otherwise I will have to try to spend time later next week to see where I broke it.
Older beta builds from 2021 are at http://maraakate.org/dk_update/List?Arch=3
I can verify it in the May 2021 test builds, I can’t run the demo earlier than that because of a network protocol change that happened.
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reporter Okay, thanks for try to see what happen with this issue. This next week, I can't help you with that. I will be out for holidays and I will not have any PC for doing that. Sorry. But more forward I will try.
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Well, you found a bug that has always been in the x64 Linux build!
Try this test build and let me know if it’s fixed for you now: http://dk.toastednet.org/DK13/Daikatana-Linux-2021-12-28-x64-TEST.tar.bz2
Thanks!
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reporter Thanks to you, Frank! Awesome and fast work for your side!
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Cool, so the latest beta has fixed the issue for you?
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- changed status to resolved
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