No sound in Mac OS version
I have no sound in the game. I am using the GOG version of the game, and Mac OS Version 11.6.7. The game seems to run well otherwise.
Comments (15)
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reporter Hi Frank,
Thank you for a quick reply. Here is the output of “snd_restart”
Audio Engine: OpenAL Sound Engine for Daikatana - version 2
----sound initialization----
Using Audio Engine:
'OpenAL Sound Engine for Daikatana'
Maximum Samples: 32
QAL_Init(): available devices for OpenAL:
CoreAudio Default
QAL_Init(): Couldn't find configured device from S_al_device: CoreAudio
QAL_Init(): Try to initialize OpenAL with default device (can be changed with s_al_device CVar)
Restarting Music
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did you modify s_al_device CVAR? Try setting s_al_device to ““ and running snd_restart.
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reporter Yes, I did try to fix it myself) did not work. Here is the output.
›s_al_device ““
›snd restart
Audio Engine: OpenAL Sound Engine for Daikatana - version 2----sound initialization----
Using AudioEngine:
'OpenAl Sound Engine for fDaikatana'
Maximum Samples: 32
QAL _Init(): available devices for OpenAL:
CoreAudio Default
QAL _InitO): Try to initialize OpenAL with default device (can be changed with s_al_device CVar)
Restarting Music
Could it be because Apple dropped the support for OpenAL?
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Hi Alex,
Sorry about this, is this still a problem for you?
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reporter Hi Frank,
Thanks for following up. Unfortunately, yes. Tbh, I have not contacted the person who manages the macOS version and kind of forgot about it. I have updated my OS from Big Sur to Monterey since then but still no sound.
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Hi Alex,
I tried contacting the maintainer of the mac os port directly and will report back if I hear anything.
Thanks and apologies for taking so long to get this resolved for you,
Frank -
reporter Hi Frank,
Thank you so much for your effort, especially given that you are not maintaining the macOS version.
Alex
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Hey, sorry for the extremely late response, I’m the Mac maintainer.
Are you running an Intel Mac? I just tried the latest Daikatana build from both an Intel and Apple Silicon Mac and the sound works on Apple Silicon and not on Intel, which is odd because it did before.
I’ll see what’s involved with making a new build, could be this is something more recent versions of libraries can address.
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reporter Hi, thanks so much for looking into this issue, no problem about waiting) Yes, I’m on an Intel Mac.
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OK, after all that, I think this boiled down to a packaging error on the Intel side.
Try this build out (which, as a bonus, comes in a DMG image)
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reporter It works perfectly now, thank you so much!! Can I “buy you a coffee” or something?
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OK for bonus points here’s a build with the latest code (the previous one is using stuff from like May of last year)
No need to buy me coffee, but be sure to check out macsourceports.com for my other work.
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- changed status to resolved
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reporter @tomkidd thanks a lot. I love macsourceports, huge thanks for creating and maintaining it.
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Hi Alex,
I don’t maintain the Mac OS port, but I’ve passed the information along to the person who does. However, does the game detect a sound card? You should be able to run /snd_restart in the console and let me know of the results.