- edited description
Different colour "arm" skin depending on selected character
When playing as a different character in deathmatch, the default arm skin remains - so when playing as Superfly, your character's arms appear white as per Hiro.
I "fixed" this in DKDM by having 3 sets of "arm" skins for each player when running the exe via a little game launcher I programmed. The launcher would rename the skin files depending on what character was selected in an un-paked part of the data folder.
The offending files are as follows (if I recall correctly): - m_handh.tga - w_glove.wal - w_sclaw.wal
Although trivial, would be nice to fix this in the 1.3 code itself. I'll be happy to provide the skins I modified for DKDM if/when this is incorporated.
Comments (3)
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reporter -
There are already character-based hand skins that would work for most weapons in the game files (skins/m_handh.wal, m_handm.wal, m_hands.wal), but the one used in-game is directly specified by the weapon models themselves (m_handh.wal). This would most likely require an ugly hack to send the current player model (not normally rendered) to the renderer , and then replace the hand skin on first-person weapon models.
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- changed status to wontfix
This would require too much of an ugly hack to implement.
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