Weapon slots 3 through 6 disappear with new r_mode gl renderer.
When you switched to the r_mode with ref_gl I noticed in resolutions higher than r_mode 3 the 3d models that draw in the HUD won't draw now. I checked with the old ref_gl and ran the gl_mode equivalenet and tested is on two separate computers with totally different configurations.
Comments (5)
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reporter -
I tried this at 1024x768 and 1280x960, and can't reproduce it. Are you sure your source is the same as the repo's (no conflicting files that didn't get pulled)?
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I am able to reproduce this at Linux. Except that not even the blaster is drawn. Only the glove.
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I did some more testing and found that this occurs at smaller HUD sizes. There's no trace of it at the 3 largest HUD sizes, but at the 3 smallest, no weapons are drawn at all.
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- changed status to resolved
Fixed with change to inventory viewport scaling code. Not related to gl_mode->r_mode cvar renaming.
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An easy to test it is just set the resolution to 1024x768 or higher, run e1m1a then type giveall. Only the glove and ion blaster are drawn. This happens in all episodes.