Bunny hopping around maps causes sidekicks to stand still
Issue #74
resolved
I almost forgot to add this one... If you are bunny hopping all over the map the sidekicks stand still until you're on the ground. May be related to something with AI_IsOnGround, or similar functions but I haven't investigated it too hard.
Comments (2)
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reporter -
reporter - changed status to resolved
Saw no issues on a complete playthrough on hard.
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I found the offending code and removed it, and played up to e3m1b so far and it's working fine. I have to finish the play through to deem the issue resolved.