Armor bug

Issue #77 resolved
Teflon1 created an issue

If a map has armor that is not from the episode the rest of the maps items and weapon use (such as armor from Episode 3 appearing in an Episode 1 map), the armor will not use the correct model. For example, if you place a Black Adamant Armor from Episode 3 into an Episode 1 map, it will appear as a Chromatic Armor, but when picked up, it will give you the same amount of armor points and resistance that a Black Adamant Armor would and the game will print the message for picking up a Black Adamant Armor.

This isn't a problem with official maps, but it is with some custom maps, like E1moloch and E4q2dm1v2. I've enclosed two demos that demonstrate the problem. The first one is from E1moloch, while the second is from E4q2dm1v2.

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