Lighting issue in E4M2a

Issue #89 wontfix
Teflon1 created an issue

The lighting in the first cliffside part of E4M2a (from where you enter the cliffside area to the cave with lots of Glock ammo, a barrel with fire in it, and some Black Prisoners) is much lighter than the rest of the map. I'm positive it's a bug, because that area is as dark as the rest of the map is in 1.2.

I've included pictures of what the map part looks like in 1.2 and 1.3 as comparison.

Comments (1)

  1. Knightmare66

    This is because this particular build of the map was compiled with ArghRad instead the regular Qrad3. This may change if we do more work on the map.

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