Robotic gibs spawn as bone/meat gibs in dedicated coop games.

Issue #97 resolved
Frank Sapone created an issue

As the title states. The reason for this is GetModelSkinName relies on access to the client_t structs in gib.cpp. GetModelSkinName also requires ref_gl.

Comments (2)

  1. Frank Sapone reporter

    Made a special table with the skin files and checks if an enemy is robotic. Previously only half-worked because the monster name was cleared during part of the gib spawning. So now we copy the className and free it when we're done with the gibs.

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