Robotic gibs spawn as bone/meat gibs in dedicated coop games.
Issue #97
resolved
As the title states. The reason for this is GetModelSkinName relies on access to the client_t structs in gib.cpp. GetModelSkinName also requires ref_gl.
Comments (2)
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reporter - changed status to resolved
Made a special table with the skin files and checks if an enemy is robotic. Previously only half-worked because the monster name was cleared during part of the gib spawning. So now we copy the className and free it when we're done with the gibs.
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Issue
#154was marked as a duplicate of this issue.