Tripwire Memory usage just goes up till it fills memory then crashes.
Since the last patch to include player online or offline. I've been having a massive memory build up in my system.
As of just before this post I had tripwire tab using 3 gig of memory. Tripwire sits fine for a while then just starts chewing up the memory.
Same on both Opera and Chrome browsers.
Comments (5)
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repo owner -
repo owner Found this issue - working on a fix. Should have it out later tonight
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I run and track 4 toons at once. But even with only 2-3 running I would get the error. I have only had the issue with chrome twice now and everytime with Opera.
It would generally take 10-15 mins before the ramp up would begin. All I would do is just open my Eve clients and have tripwire running. I started monitoring my computer after the first couple of times it filled the memory. Even if I did nothing it would still ramp up but would take longer. If I was actively scanning or moving toons between systems it would ramp up quicker.
Hopefully that helps. I'll keep you posted on wether it keeps happening.
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repo owner This should be fixed now as of this morning.
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repo owner - changed status to resolved
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I can only add 3 characters to track which doesn't seem to be enough to cause this particular memory leak. Do you have more info to re-create the leak?
I have tracked down 2 memory leaks, 1 minor and 1 involving the chain map every time you change the system you are viewing. But these have been in Tripwire for months.