Caesaria logfile created: 07:33:13 Game: load game settings SaveAdapter: try load model from ./resources/settings.model Game: set resource folder Game: initialize sg2/zip archive loaders Game: initialize localization folder Game: load default language SaveAdapter: try load model from ./resources/locale/caesar.en Locale: load translation from ./resources/locale/caesar.en GraficEngine: create GraficEngine: set size SDLGraficEngine: init SDLGraficEngine: ttf init SDLGraficEngine: set mode 1344x1008 SDLGraficEngine: init successfull SDLGraficEngine: availabe render opengl SDLGraficEngine: availabe render software SDLGraficEngine: init render opengl SDLGraficEngine: init successfull SDLGraficEngine: set caption Game: load fonts Game: initialize gui init sound engine Game: initialize SDL sound subsystem Game: try open audio Game: sound check if we got the right audi format Game: finished sound initializing Game: try allocate 16 mixing channels Game: start playing sounds Game: bind ChannelFinished Game: sound initialization ok Game: load volumes Game: load talks archive FileSystem: mountArchive(path) archive call for ./resources/audio/wavs_citizen_en.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension ./resources/audio/wavs_citizen_en.zip FileSystem: succesful mount archive ./resources/audio/wavs_citizen_en.zip FileSystem: check archive:type-ZipArchiveReader as opened ./resources/audio/wavs_citizen_en.zip Game: initialize save directory Game: load splash screen Game: initialize resource loader Game: initialize offsets PictureInfoBank: start load offsets from ./resources/offsets.model SaveAdapter: try load model from ./resources/offsets.model Set offset for etruscan Set offset for housng1b Set offset for land1a Set offset for plaza Set offset for smlmars Set offset for smlmercury Set offset for smlneptune Set offset for smlvenus Set offset for test_fountain_anim Set offset for test_fountain_base Set offset for well Game: initialize resources Game: mount archives begin SaveAdapter: try load model from ./resources/sg2.model ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/c3.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/C3.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/C3.sg2 Read header, num bitmaps = 97, num images = 9011 Start reading info for section: system Start reading info for section: plateau Start reading info for section: land1a Start reading info for section: land2a Start reading info for section: land3a Start reading info for section: paneling Start reading info for section: title Start reading info for section: fonts Start reading info for section: housng1a Start reading info for section: utilitya Start reading info for section: commerce Start reading info for section: entertainment Start reading info for section: govt Start reading info for section: security Start reading info for section: transport Start reading info for section: warehouse Start reading info for section: citizen01 Start reading info for section: carts Start reading info for section: sprites Start reading info for section: citizen02 Start reading info for section: citizen03 Start reading info for section: panelwindows Start reading info for section: senate Start reading info for section: map_panels Start reading info for section: circus Start reading info for section: radar Start reading info for section: picture0 Start reading info for section: picture1 Start reading info for section: picture2 Start reading info for section: picture3 Start reading info for section: picture4 Start reading info for section: picture5 Start reading info for section: picture6 Start reading info for section: picture7 Start reading info for section: picture8 Start reading info for section: picture9 Start reading info for section: scoreb Start reading info for section: briefing1a Start reading info for section: c3title Start reading info for section: the_empire Start reading info for section: empire_panels Start reading info for section: empire_bits Start reading info for section: demo1 Start reading info for section: demo2 Start reading info for section: demo3 Start reading info for section: bigpeople Start reading info for section: citizen05 Start reading info for section: citizen04 Start reading info for section: mapback Start reading info for section: europe01 Start reading info for section: europe02 Start reading info for section: ckit Start reading info for section: 0_fired Start reading info for section: 01b Start reading info for section: 01w Start reading info for section: 02b Start reading info for section: 02w Start reading info for section: 03b Start reading info for section: 03w Start reading info for section: 04b Start reading info for section: 04w Start reading info for section: 05b Start reading info for section: 05w Start reading info for section: 06b Start reading info for section: 06w Start reading info for section: 07b Start reading info for section: 07w Start reading info for section: 08b Start reading info for section: 08w Start reading info for section: 09b Start reading info for section: 09w Start reading info for section: 10b Start reading info for section: 10w Start reading info for section: 11b Start reading info for section: 11w Start reading info for section: 12b Start reading info for section: 12w Start reading info for section: 13b Start reading info for section: 13w Start reading info for section: 14b Start reading info for section: 14w Start reading info for section: 15b Start reading info for section: 15w Start reading info for section: 16b Start reading info for section: 16w Start reading info for section: 17b Start reading info for section: 17w Start reading info for section: 18b Start reading info for section: 18w Start reading info for section: 19b Start reading info for section: 19w Start reading info for section: 20b Start reading info for section: 20w Start reading info for section: load1 Start reading info for section: load2 Start reading info for section: load3 Start reading info for section: load4 FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/C3.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/C3.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/carthage.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/carthage.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/carthage.sg2 Read header, num bitmaps = 2, num images = 712 Start reading info for section: system Start reading info for section: carthegenians FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/carthage.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/carthage.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/celts.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/celts.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/celts.sg2 Read header, num bitmaps = 2, num images = 752 Start reading info for section: system Start reading info for section: celts FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/celts.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/celts.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/egyptians.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/egyptians.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/egyptians.sg2 Read header, num bitmaps = 2, num images = 752 Start reading info for section: system Start reading info for section: egyptians FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/egyptians.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/egyptians.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/etruscan.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/Etruscan.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/Etruscan.sg2 Read header, num bitmaps = 2, num images = 800 Start reading info for section: system Start reading info for section: etruscan FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/Etruscan.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/Etruscan.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/gaul.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/Gaul.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/Gaul.sg2 Read header, num bitmaps = 2, num images = 752 Start reading info for section: system Start reading info for section: gaul FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/Gaul.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/Gaul.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/goths.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/goths.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/goths.sg2 Read header, num bitmaps = 2, num images = 752 Start reading info for section: system Start reading info for section: goths FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/goths.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/goths.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/greek.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/Greek.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/Greek.sg2 Read header, num bitmaps = 2, num images = 800 Start reading info for section: system Start reading info for section: greek FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/Greek.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/Greek.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/north african.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/North African.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/North African.sg2 Read header, num bitmaps = 2, num images = 648 Start reading info for section: system Start reading info for section: north african FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/North African.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/North African.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/persians.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/Persians.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/Persians.sg2 Read header, num bitmaps = 2, num images = 800 Start reading info for section: system Start reading info for section: persians FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/Persians.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/Persians.sg2 ResourceLoader: try mount archive /Applications/Jeux/Caesar™ III/data/phoenician.sg2 FileSystem: mountArchive(path) archive call for /Applications/Jeux/Caesar™ III/data/Phoenician.sg2 FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .sg2 FileSystem: find archive reader by extension /Applications/Jeux/Caesar™ III/data/Phoenician.sg2 Read header, num bitmaps = 2, num images = 800 Start reading info for section: system Start reading info for section: phoenician FileSystem: succesful mount archive /Applications/Jeux/Caesar™ III/data/Phoenician.sg2 FileSystem: check archive:type-Sg2ArchiveReader as opened /Applications/Jeux/Caesar™ III/data/Phoenician.sg2 SaveAdapter: try load model from ./resources/archives.model ResourceLoader: try mount archive ./resources/audio/wavs_game.zip FileSystem: mountArchive(path) archive call for /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_game.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_game.zip FileSystem: succesful mount archive /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_game.zip FileSystem: check archive:type-ZipArchiveReader as opened /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_game.zip ResourceLoader: try mount archive ./resources/gfx/pics_house.zip FileSystem: mountArchive(path) archive call for /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_house.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_house.zip FileSystem: succesful mount archive /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_house.zip FileSystem: check archive:type-ZipArchiveReader as opened /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_house.zip SaveAdapter: try load model from housgn1a1.atlas PictureBank: load atlas housgn1a1.atlas ResourceLoader: try mount archive ./resources/gfx/pics_indigene.zip FileSystem: mountArchive(path) archive call for /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_indigene.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_indigene.zip FileSystem: succesful mount archive /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_indigene.zip FileSystem: check archive:type-ZipArchiveReader as opened /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_indigene.zip SaveAdapter: try load model from indigene1.atlas PictureBank: load atlas indigene1.atlas ResourceLoader: try mount archive ./resources/gfx/pics_oc3.zip FileSystem: mountArchive(path) archive call for /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_oc3.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_oc3.zip FileSystem: succesful mount archive /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_oc3.zip FileSystem: check archive:type-ZipArchiveReader as opened /Users/cram/Applications/caesaria/caesaria-test/resources/gfx/pics_oc3.zip SaveAdapter: try load model from remake_pack1.atlas PictureBank: load atlas remake_pack1.atlas SaveAdapter: try load model from religion_animation1.atlas PictureBank: load atlas religion_animation1.atlas ResourceLoader: try mount archive ./resources/audio/wavs_buildings.zip FileSystem: mountArchive(path) archive call for /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_buildings.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_buildings.zip FileSystem: succesful mount archive /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_buildings.zip FileSystem: check archive:type-ZipArchiveReader as opened /Users/cram/Applications/caesaria/caesaria-test/resources/audio/wavs_buildings.zip AnimationBank: loading cart graphics AnimationBank: start loading animations from ./resources/animations.model SaveAdapter: try load model from ./resources/animations.model Load config animations for actor Load config animations for balista Load config animations for barber Load config animations for bathlady Load config animations for britonSoldier Load config animations for cartPusher Load config animations for charioteer Load config animations for citizen Load config animations for doctor Load config animations for emigrant Load config animations for engineer Load config animations for etruscanArcher Load config animations for etruscanSoldier Load config animations for fishingBoat Load config animations for gladiator Load config animations for immigrant Load config animations for indigene Load config animations for indigeneRioter Load config animations for legionary Load config animations for lion Load config animations for lionTamer Load config animations for marketBuyer Load config animations for marketKid Load config animations for marketLady Load config animations for merchant Load config animations for missioner Load config animations for mugger Load config animations for patrician Load config animations for prefect Load config animations for priest Load config animations for protestor Load config animations for recruter Load config animations for rioter Load config animations for romeChastenerElephant Load config animations for romeChastenerSoldier Load config animations for romeGuard Load config animations for romeHorseman Load config animations for romeSpearman Load config animations for scholar Load config animations for seaMerchant Load config animations for sheep Load config animations for soldier Load config animations for supplier Load config animations for taxCollector Load config animations for teacher Load config animations for wolf Load config animations for zebra SaveAdapter: try load model from ./resources/names.model HouseLevelSpec INIT SaveAdapter: try load model from ./resources/house.model SaveAdapter: try load model from housgn1a1.atlas PictureBank: Unknown resource housng1b_00015 SaveAdapter: try load model from ./resources/construction.model PictureBank: Unknown resource plaza_03139 PictureBank: Unknown resource plaza_03140 PictureBank: Unknown resource plaza_03141 PictureBank: Unknown resource plaza_03142 PictureBank: Unknown resource plaza_03143 PictureBank: Unknown resource plaza_03144 SaveAdapter: try load model from religion_animation1.atlas PictureBank: Unknown resource well_00001 PictureBank: Unknown resource well_00002 PictureBank: Unknown resource well_00003 PictureBank: Unknown resource well_00004 SaveAdapter: try load model from ./resources/walker.model SaveAdapter: try load model from ./resources/pantheon.model game: exec switch to screen 1 ScreenMenu: initialize start SaveAdapter: try load model from ./resources/gui/startmenu.gui Widget: load gui model from ./resources/gui/loadmissiondialog.gui SaveAdapter: try load model from ./resources/gui/loadmissiondialog.gui PictureBank: Unknown resource Widget: load gui model from ./resources/gui/loadmissiondialog.gui SaveAdapter: try load model from ./resources/gui/loadmissiondialog.gui SaveAdapter: try load model from ./resources/missions/lugdunum.mission SaveAdapter: try load model from ./resources/missions/lugdunum.mission SaveAdapter: try load model from ./resources/relations.model CityServices: create Migration SaveAdapter: try load model from ./resources/migration.model CityServices: create WorkersHire SaveAdapter: try load model from ./resources/workershire.model CityServices: create ProsperityRating CityServices: create Shoreline CityServices: create Info CityServices: create CultureRating CityServices: create Animals CityServices: create Religion CityServices: create Festival CityServices: create roads CityServices: create Fishery CityServices: create disorder CityServices: create requests CityServices: create Military CityServices: create audio_player SaveAdapter: try load model from ./resources/sound_themes.model CityServices: create HealthCare CityServices: create Peace CityServices: create Sentiment CityServices: create Fire Game: try load from ./resources/missions/lugdunum.mission Game: reseting variables SaveAdapter: try load model from ./resources/relations.model CityServices: create Migration SaveAdapter: try load model from ./resources/migration.model CityServices: create WorkersHire SaveAdapter: try load model from ./resources/workershire.model CityServices: create ProsperityRating CityServices: create Shoreline CityServices: create Info CityServices: create CultureRating CityServices: create Animals CityServices: create Religion CityServices: create Festival CityServices: create roads CityServices: create Fishery CityServices: create disorder CityServices: create requests CityServices: create Military CityServices: create audio_player SaveAdapter: try load model from ./resources/sound_themes.model CityServices: create HealthCare CityServices: create Peace CityServices: create Sentiment CityServices: create Fire Game: init empire start options SaveAdapter: try load model from ./resources/worldmap.model SaveAdapter: try load model from ./resources/cities.model SaveAdapter: try load model from ./resources/empire_objects.model ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null ObjectsFactory: cannot create empire object from type null SaveAdapter: try load model from remake_pack1.atlas Game: try find loader SaveAdapter: try load model from ./resources/missions/lugdunum.mission SaveAdapter: try load model from ./resources/climate.model FileSystem: mountArchive(path) archive call for ./resources/gfx/pics_north.zip FileSystem: try to load archive based on file name ZipArchiveLoader: extension is .zip FileSystem: find archive reader by extension ./resources/gfx/pics_north.zip FileSystem: succesful mount archive ./resources/gfx/pics_north.zip FileSystem: check archive:type-ZipArchiveReader as opened ./resources/gfx/pics_north.zip SaveAdapter: try load model from north1.atlas GameLoaderC3Sav: length of compressed ids is 10200 GameLoaderC3Sav: length of compressed egdes is 2540 GameLoaderC3Sav: length of compressed terraindata is 3449 GameLoaderC3Sav: length of compressed walkers data is 1705 TileHelper: unknown image Id=2827 PictureBank: Unknown resource land1a_00000 TileHelper: unknown image Id=2829 TileHelper: unknown image Id=2829 TileHelper: unknown image Id=2884 TileHelper: unknown image Id=2884 TileHelper: unknown image Id=2828 TileHelper: unknown image Id=2829 TileHelper: unknown image Id=2829 TileHelper: unknown image Id=2828 TileHelper: unknown image Id=2884 TileHelper: unknown image Id=2885 TileHelper: unknown image Id=2828 TileHelper: unknown image Id=2885 TileHelper: unknown image Id=2884 TileHelper: unknown image Id=2827 TileHelper: unknown image Id=2828 TileHelper: unknown image Id=2827 TileHelper: unknown image Id=2827 TileHelper: unknown image Id=2884 TileHelper: unknown image Id=2827 master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists master tile must be exists (0, 87) (0, -1) (99, 86) (0, -1) GameLoaderMission: load city options PostponeEvent: load event barbarian_invasion#enemy_attack PostponeEvent: load event barbarian_invasion_10#enemy_attack PostponeEvent: load event barbarian_invasion_11#enemy_attack PostponeEvent: load event barbarian_invasion_12#enemy_attack PostponeEvent: load event barbarian_invasion_13#enemy_attack PostponeEvent: load event barbarian_invasion_14#enemy_attack PostponeEvent: load event barbarian_invasion_15#enemy_attack PostponeEvent: load event barbarian_invasion_16#enemy_attack PostponeEvent: load event barbarian_invasion_17#enemy_attack PostponeEvent: load event barbarian_invasion_18#enemy_attack PostponeEvent: load event barbarian_invasion_2#enemy_attack PostponeEvent: load event barbarian_invasion_3#enemy_attack PostponeEvent: load event barbarian_invasion_4#enemy_attack PostponeEvent: load event barbarian_invasion_5#enemy_attack PostponeEvent: load event barbarian_invasion_6#enemy_attack PostponeEvent: load event barbarian_invasion_7#enemy_attack PostponeEvent: load event barbarian_invasion_8#enemy_attack PostponeEvent: load event barbarian_invasion_9#enemy_attack PostponeEvent: load event city_indebt#city_indebt PostponeEvent: load event collapse_1#random_collapse PostponeEvent: load event cursed_water#contaminated_water PostponeEvent: load event emperor_request_3#city_request PostponeEvent: load event emperor_request_4#city_request PostponeEvent: load event emperor_request_5#city_request PostponeEvent: load event emperor_request_6#city_request PostponeEvent: load event emperor_request_7#city_request PostponeEvent: load event emperor_request_8#city_request PostponeEvent: load event emperor_request_9#city_request PostponeEvent: load event emperor_request_furniture#city_request PostponeEvent: load event emperor_request_weapon#city_request PostponeEvent: load event fire_1#random_fire PostponeEvent: load event first_colosseum_work#start_work PostponeEvent: load event population_milestone_1000#messagebox PostponeEvent: load event population_milestone_2000#messagebox PostponeEvent: load event population_milestone_3000#messagebox PostponeEvent: load event population_milestone_500#messagebox PostponeEvent: load event random_wolves#random_animals GameLoaderMission: load empire state MetaDataHolder: can't find type for typeName mission_post SaveAdapter: try load model from ./resources/locale/lugdunum.en FileNative: Can't open file /Users/cram/Applications/caesaria/caesaria-test/resources/locale/lugdunum.en Can't find file /Users/cram/Applications/caesaria/caesaria-test/resources/locale/lugdunum.en Locale: load translation from ./resources/locale/lugdunum.en (0, 87) (0, -1) (99, 86) (0, -1) Game: init player city Game: calculate road access for buildings Game: initialize local pathfinder Pathfinder: start updating Pathfinder: resizing grid to 100 Pathfinder: allocation AStarPoints Game: load finished ScreenMenu: end loading mission/sav./resources/missions/lugdunum.mission game: exec switch to screen 2 game: enter setScreenGame PictureBank: Unknown resource sprites_00000 Widget: load gui model from ./resources/gui/topmenu.gui SaveAdapter: try load model from ./resources/gui/topmenu.gui Widget: load gui model from ./resources/gui/shortmenu.gui SaveAdapter: try load model from ./resources/gui/shortmenu.gui FileNative: Can't open file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/shortmenu.gui Can't find file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/shortmenu.gui Widget: load gui model from ./resources/gui/shortmenu.gui SaveAdapter: try load model from ./resources/gui/shortmenu.gui FileNative: Can't open file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/shortmenu.gui Can't find file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/shortmenu.gui Widget: load gui model from ./resources/gui/fullmenu.gui SaveAdapter: try load model from ./resources/gui/fullmenu.gui FileNative: Can't open file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/fullmenu.gui Can't find file /Users/cram/Applications/caesaria/caesaria-test/resources/gui/fullmenu.gui TilemapArea::setViewport w=24 h=37 CityServices: create AmbientSound Widget: load gui model from ./resources/gui/targets.gui SaveAdapter: try load model from ./resources/gui/targets.gui game: prepare for game loop MigrationSrvc: start calculate MigrationSrvc: current migration koeff=0.000000 MigrationSrvc: current indesrbl=0 MigrationSrvc: current workless=0.000000 indesrbl=0.000000 Window was removed MigrationSrvc: start calculate MigrationSrvc: current migration koeff=0.000000 MigrationSrvc: current indesrbl=0 Start event name=city_indebt#city_indebt type=city_indebt Start event name=first_colosseum_work#start_work type=start_work Start event name=random_wolves#random_animals type=random_animals Execute random animals event Destination[2, 2] out of map Destination[3, 3] out of map Destination[3, 4] out of map Unknown direction: 0 Destination[1, 2] out of map Destination[1, 3] out of map Destination[1, 4] out of map Destination[1, 5] out of map Unknown direction: 0 Unknown direction: 0 Destination[0, 2] out of map Destination[0, 3] out of map Destination[0, 4] out of map Destination[0, 5] out of map Unknown direction: 0 Destination[0, 2] out of map Unknown direction: 0 Destination[0, 2] out of map Destination[0, 3] out of map Destination[0, 4] out of map Destination[0, 5] out of map Unknown direction: 0 Destination[1, 2] out of map Unknown direction: 0 Destination[2, 2] out of map Destination[3, 3] out of map Unknown direction: 0 Destination[2, 2] out of map Unknown direction: 0 Destination[2, 2] out of map Destination[3, 3] out of map Destination[3, 4] out of map Destination[3, 5] out of map Unknown direction: 0 MigrationSrvc: start calculate MigrationSrvc: current migration koeff=0.000000 MigrationSrvc: current indesrbl=0 MigrationSrvc: start calculate MigrationSrvc: current migration koeff=0.000000 MigrationSrvc: current indesrbl=0 Destination[1, 2] out of map Destination[2, 3] out of map Destination[2, 4] out of map Destination[2, 5] out of map Unknown direction: 0 Widget: load gui model from ./resources/gui/savefile.gui SaveAdapter: try load model from ./resources/gui/savefile.gui SIGSEGV: Illegal memory access. Stack trace not available Caesaria logfile closed: 07:34:25