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Caesaria / House level 1

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Requires:

desirability when no settle: -10
generate desirability : -3 in range 3 tiles
need entertainment : no
need water : no
need religion : no
need education : no
need baths/barbe: no/no
need food : no
need pottery/oil/furniture/wine : no/no/no/no
generate crime : 3 per week
prosperity value : 5

Updated