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Caesaria / RoadMap

Here is a list of the features known to work or not to work. This might help us think of a roadmap

Works incorrectly

  • please, write here things what works incorrectly or not works at all
  • Rendering missing buildings (warehouse, granary, etc)
  • Networking gameplay (multiplayer)

Unsorted

  • Docks and sea merchants
  • mouse click&drag support
  • new pathfinding algorithm for walker, that not limited to roads (for soldiers&(e/i)migrants)
  • empire trade system and merchants

Working on version 0.5

  • Build different buildings - DONE
  • evolve/devolve houses - DONE
  • save/load game progress in native format .save (json based) - DONE
  • Store resources to warehouse - DONE
  • Bring resources from a workshop to a warehouse - DONE
  • prefect automatic kill fire - DONE
  • lot of kinds infobox available - DONE
  • show infobox for walkers - PART
  • infoboxes for buildings - DONE
  • screen to select a scenario/map/saved game - DONE
  • screens for counselor (advisor) - DONE
  • buildings should look for manpower - DONE
  • buildings catch fire and fall if damaged - DONE

Future on version 0.51

Info layers

  • water
  • damage, fire, crime
  • food
  • education
  • health
  • tax
  • entertainment

Updated