KODE / samples / KODEOgre / sample.cpp

#include <stdexcept>
#include <iostream>

#include <kode/kode.hpp>

#include "App.hpp"

using namespace kode;
using namespace kode::ogre;

struct Demo : public App {

    bool paused = false;

        // setup App::world here
        // also, create all your objects

    void step()
        // update the simulation state
        if (!paused) {

    bool keyPressed(const OIS::KeyEvent& evt) override
        if (App::keyPressed(evt))
            return true;

        // Handle keys that you want. For example:
        if (evt.key == OIS::KC_SPACE) {
            paused = !paused;
            return true;

        return false;

int main()
    try {
        Demo app;
    catch (std::exception& e) {
        std::cout << e.what() << std::endl;
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