Title text is getting written to non-generic box art images
This might be unique to only images imported from presets.
Comments (11)
-
reporter -
This may need more explanation. I updated the cover art for the stock game Alien Soldier and I don’t see any text on there in CaVE or NSO.
-
reporter This is a uncommon issue. It seems to happen randomly and rarely, thus has no procedure to reproduce it. This thread just exists so that if people do encounter it, they know its known about and there is somewhere to provide info.
You know how the title of a Imported ROM gets written to the BoxArt image when you save and don’t select any proper box art? This is ONLY supposed to happen with the Generic box art image that CaVE provides. Not anything you select. But the bug is that, sometimes the title text will be written to such a user selected image.
-
reporter Just putting this here as a reminder. Don't feel like opening a issue for it.
The text to image is not showing up when you save after adding a game, like it should. Have to restart CaVE first.
-
Tested on 2 different database’s. N64 and GBA, imported roms and then clicked save. All text was imported on the default cover image. Added new custom cover art and the text was gone! Seems to be working for me atm (at the moment)
-
reporter - marked as minor
-
Update: Adding one game at a time seems to work without fail. Text will be added and everything.
Adding multiple games seems to have a padding issue or something similar where the text for the next game is added on the next line
(See Screenshot for more info, First two AeroGuage games were added 1 at a time)
-
reporter Odd. By “multiple games“, do you mean using the secret method of adding games in mass (I don’t publicly support or acknowledge it in the FAQ… but it technically exists…) Or is this adding multiple games before saving once?
Regardless…. That is a odd thing to happen. Here i was thinking that this issue was gone, and more so since the revamp to the default box images.
I will perhaps further point out the issue of your box images not getting assigned a random color. I'm pretty sure thats supposed to happen immediately on adding the game. Not only when saved. But since you have text, no matter what… the games images should have color.
-
I held ctrl on keyboard and selected 6 games to add at one time. After all games were added I clicked save and thats how the titles showed. Name Titles only showed after clicking save, first image is grey cause i added the dtz for it. The other are red cause they need a dtz, after i restarted the app, all the images are black now
-
I am seeing the same thing. I created a new DB and manually added 3 games by themselves. Saved each time and the name showed up just fine on the default cover art. I then selected about 5 games and uploaded them at once and clicked save. The title was low on the cover art and the rest never showed. Possibly “out of view”..
-
reporter Just realized that this is a completely wrong thread for this. A new one should have been made as this is not the same issue at all.
Was confused looking for the thread where I learned of this issue, and couldn’t find it. Decide to check this one just because “maybe it was post here because both are issues with writing text to box images… and here it is.
Anyway… Fixed in the next build.…
That said… WTF is up with your guys box images? First pic, it looks like no colors are getting applied at all. Second pic, only dark grey. Third pic, back to no colors at all.
It should be random between 9 colors total. Like this.
There I got 2 blue ones randomly, but there are at least 3 different colors in 4 games.
If this is a issue… and not just you guys deleting everything except a certain color, then post a new issue thread.
If it is a issue… I'm not sure what it is, or how easy it will be able to identify and fix. I'm obviously not getting the issue.
So you know, the image color is set as soon as the game is imported. Not when you save and the text is written.
- Log in to comment
Happened again. But with a manual import.
Thought it only applied to cache copies, but thats not the case.