Increased Client Crashes

Issue #139 resolved
Andrew Theel created an issue

I've been getting many client crashes just randomly running around. Here is one report:

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 3300 MHz with 4095MB RAM Video: AMD Radeon HD 6900 Series (1333)

General protection fault!

History: UObject::ProcessEvent <- (DH_M1GarandWeapon DH-Stavelot.DH_M1GarandWeapon, Function DH_Engine.DH_ProjectileWeapon.Reloading.EndState) <- UObject::GotoState <- UObject::ProcessEvent <- (DH_M1GarandWeapon DH-Stavelot.DH_M1GarandWeapon, Function DH_Engine.DH_ProjectileWeapon.Reloading.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Stavelot <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000013 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Comments (6)

  1. Matt Hands

    I am unable to recreate this. Have run all over Stavelot firing and reloading Garand, in all different firing/reloading positions.

    Error message points to state 'Reloading' in DH_ProjectileWeapon, in particular Timer (which seems to control exiting from the state) and EndState (as we exit the state having completed reload). I have compared all in state Reloading to original 5.1 code and there have been no changes except formatting ('if' brackets, etc). Same in GarandWeapon.

    Without being able to recreate the problem and without seeing any changes to relevant code, I don't know where to go with this.

    But client log file may contain some additional info, looking for lines before "critical failure" where the game crashes out. Anything there?

  2. Andrew Theel reporter

    This issue is not just for the Garand, but the large amount of crashes and odd bugs in the current build. For instance I'm still able to shoot myself in the head, this needs fixed ASAP.

  3. Andrew Theel reporter

    The changes you've done to the bullet system needs to be reverted if this isn't completely fixed in the next few days.

  4. Matt Hands

    Bullet bug appeared fixed in testing yesterday. But bullet is unrelated to crashes reported here. This is something to do with the end of a weapon reload, possibly animation related, and not connected with the projectile.

    We agreed yesterday that your crashes were probably random & possibly related to something else (forget what software/tool you mentioned).

    Request this issue is closed/deleted. Cheers.

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