No exhaust effect when vehicle replicated & is empty but with engine running
Issue #141
resolved
When the vehicle actor gets replicated to a net client and has no driver but has the engine running, no exhaust effects are visible.
When someone gets in the vehicle, the exhaust effects appear.
Comments (3)
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reporter -
reporter Fixed in commit 5916e66.
Check this works in true multi-player, both with occupied and unoccupied vehicle. Mark resolved if passes that test.
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- changed status to resolved
Tested in multi-player, works like a charm. Marking as resolved.
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Problem is caused because Tick() is disabled until someone enters, but Tick is required to update the exhaust effects.
I will incorporate a fix in Tick-related commits sometime in next couple of days.