No exhaust effect when vehicle replicated & is empty but with engine running

Issue #141 resolved
Matt Hands created an issue

When the vehicle actor gets replicated to a net client and has no driver but has the engine running, no exhaust effects are visible.

When someone gets in the vehicle, the exhaust effects appear.

Comments (3)

  1. Matt Hands reporter

    Problem is caused because Tick() is disabled until someone enters, but Tick is required to update the exhaust effects.

    I will incorporate a fix in Tick-related commits sometime in next couple of days.

  2. Matt Hands reporter

    Fixed in commit 5916e66.

    Check this works in true multi-player, both with occupied and unoccupied vehicle. Mark resolved if passes that test.

  3. Log in to comment